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Magister Helynna

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So in the post ATC discussions about Ret a lot of interesting points were brought up so I decided to sit down and attempt to do a write up of my thoughts regarding the current state Ret in a competitive sense. I should note that this might get a little long and my goal isn’t to stir up a big salt storm or anything. For some background I enjoy playing Ret even though I think it suffers from some substantial issues. There are a lot of elements of the faction that I enjoy and I am not shelving the faction or anything like that. I’m also going to try to focus my thoughts on the idea that a “competitive sense” means bringing Ret to a major event (team or solo) with a focus on making it to the second day with a serious idea of winning the overall event. I don’t intend to play down local events or anything but I think there is such a variance in local metas and individual skill levels that it makes sense to focus this discussion on being successful in the latter parts of bigger events wh

Destors in depth

Destors are a big enough block of rules to deserve a more detailed look.  As a unit they are probably too obtuse and rules dense but once played the interactions aren't actually that complicated. Lets start by just going through the models base stats.  Destors actually have a very solid basic stat line.  Most of their stats fall along the middle line of cavalry models with good speed, defense, armor, decent numbers in both attack stats, and 5 boxes.  Being cavalry they also benefit from having the option of making impact attacks and getting boosted charge attack rolls. Impact attacks are going to lead us directly into our first rules interaction.  Destors have quick work allowing them to make a basic ranged attack when they destroy an enemy model during their combat action.   The underlined part is important as impact attacks do not occur during their combat action and thus do not  trigger quick work. That leaves us two options for actually trigger  quick work.   We

I'm Back?

 So it's been a couple of years since I've played but like many other players the broad scale update has me interested. The handful of games I've gotten in have definitely been enough to whet my appetite for more. I'm hoping to use this space to continue spotlighting specific models and combos as well as the occasional battle report.  It will probably take some time for a broad tournament meta to sort out with this level of changes and it will likely be shaken up again when the Orgoth faction is released so these might need updates relatively soon. I also just finished a local steamroller with the new and, in my opinion, dramatically improved Kaelyssa so I'll almost certainly be starting with some thoughts on her changes.