I decided to start a blog mostly because I came up with a name I liked. I'm going to start the first post with my overly long winded analysis of Retribution themes. I'm not entirely sure how much I'll actually end up posting on this as my table time has decreased as of late. I'd like to use it to post lists I am testing and the outcomes of those games. I'll probably also post random thoughts about the faction from time to time.
Destors are a big enough block of rules to deserve a more detailed look. As a unit they are probably too obtuse and rules dense but once played the interactions aren't actually that complicated. Lets start by just going through the models base stats. Destors actually have a very solid basic stat line. Most of their stats fall along the middle line of cavalry models with good speed, defense, armor, decent numbers in both attack stats, and 5 boxes. Being cavalry they also benefit from having the option of making impact attacks and getting boosted charge attack rolls. Impact attacks are going to lead us directly into our first rules interaction. Destors have quick work allowing them to make a basic ranged attack when they destroy an enemy model during their combat action. The underlined part is important as impact attacks do not occur during their combat action and thus do not trigger quick work. That leaves us two options for actually trigger quick work. We
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